Archive for September, 2009

Lineage2 Safety Guide

Safety is the Key, it is also true to Lineage 2. Especially you have advanced equipment or much of Lineage2 adena. You should be careful and pay attention to safety in game.

While earning atlantica online gold and saving is the most common factor of one’s everyday’s activity in L2, there is also an emergency factor, such as sudden loss of equipment or money. You should learn the basic rules of safe playing to secure yourself from losing runes of magic gold your hard earned gear.

Dealing With Other Players

First off (and it cannot be stressed enough), never trust your gear to anyone: some players are extremely proficient at scamming. Remember, once you give someone your item for whatever reason, get ready to never receive it back.

Always double check who you are trading with, what price you are selling/buying it for, and what exactly. There are too many ways to get scammed while directly trading with someone or using the private stores, so, there is just one general principle of business security: check everything most thoroughly, and never be in a hurry to click “OK” to confirm the deal.

Decreasing The Risks Of Dropping Items

Losing items due to dying to monsters (or other players) is the harshest penalty one can suffer in L2. It seems that at higher levels the probability to guild wars gold drop items increases significantly. So, if you don’t want to lose your gear, just try to be cautious enough to avoid dying.

Well, since some things are just bound to happen from time to time, consider taking some precautions against the item loss: none of them secure you from dropping your items though, but you will decrease the risk of losing something valuable at least. So, do not carry too many expensive items in your inventory: once you collect enough trophies during a hunt, take your time (and a Scroll of Escape) to return to town in order to put them to the warehouse. When going to do something extraordinary risky (e.g., a CDL session, or PKing someone), consider leaving only the most vital equipment (i.e. weapon and armor set) on, and temporarily store everything else.

There is common belief that carrying lots of cheap items (e.g., world maps) in one’s inventory helps decrease the risk of dropping more valuable stuff. Whether this method is statistically feasible or not, consider doing it too.

Finally, if the worst has happened and you actually dropped something, you have two options: either look for friendly players and kindly ask them silkroad gold to pick up and return your gear, or just silently respawn in town and get back to the place where you died as soon as possible (the more abandoned your hunting ground, the better your chances to retrieve your stuff before some stranger picked it up).

Unfortunately, there is no insurance service in L2, so, you might consider putting by a certain amount of adena as your reserve fund. Also, reserve some of your old gear (if possible), i.e. do not sell out it all.

When attempting to do something unwarrantably risky, that is, overenchanting some aion money item, think of replacement early. Don’ go for it if you cannot take the loss.

Do you know why we need to build a guild hall in Everquest 2?

The real gem of guild halls are the “amenities.” These are the special features like brokers, teleporters, and the like. There will be 42 different amenities at release. The Tier 1 guild hall can have 15 amenities installed at one time. The Tier 3 can have 30 amenities installed. They can be changed, but that requires a new purchase of the new amenity.

Each amenity aion gold has a coin cost and a status cost up front, as well as a weekly maintenance cost (definitely status, possibly coin as well). Player crafted items WILL NOT reduce the status cost of the hall. Some examples of the types of amenities include:

Banker
World Broker – Allows buying and selling through the normal broker system.
Guild Broker – Lets people sell rom gold things only to guild members.
Mender (with the option of a guild fund to help people pay for repairs)
Druid Portal NPC
Portals
Crafting Implements
Fuel Merchant
Harvested Items Storage

For quite some time, one of the most interesting and exciting planned Everquest 2 features has been the Guild Halls. They represent an ambitious and robust feature that incorporates a lot of ideas, content, and potential fun. Some concrete details were recently released at the Everquest Fan Faire.

The most common complaint is that the costs are too high. Many believe the maintenance costs will make guild halls feel more like a job than a fun tibia gold feature. Guild leaders will have to constantly hound their members to grind writs and other sources of runescape gold status points just to “pay the bills.”

Leaders of smaller guilds are also very concerned because it seems like they are going to be completely left out. Most of the nifty features are silkroad gold far beyond the reach of a smaller, non-raid guild.

EVE Online Mining – The Mining Guide of Temptations!

Mining is basically targeted at the maximum earnings in the least amount of time. However, there are temptations that would rather be avoided because of the potential disasters that come along with them. Here are a few tips to mining, based on some very popular temptations!
The Lure of Processed Ore
Processed ore is much more valuable than unprocessed ore. So logic will tempt you to sell the more valuable material. It will ideally net you more money. Theoretically this is spot on, but in a practical sense it isn’t. Unless your mining skill is something to brag about, and if you process the ore yourself. Inexperienced miners, with no processing facility of their own, will end up with a lot of garbage, and very little sellable material. Second, processing the ore yourself will squander a resource far more precious to you than any bagful of ISK – your time. The processing is far more feasible for group miners though.
The Planning- Use Bookmarks
After checking for potential pirate threats, pick an asteroid and plan your mining the Ninja style. Appear and disappear in the mining region through Bookmarks. This way the NPC rats, and any potential pirates will have a hard time catching up with you, even if they do find out that you exist!
The idea is to bookmark your asteroid so that the next time you jump back, you should be roughly 15km away from where you want to go. Simply, set your ship camera so it is looking behind you, straight at the jump point. Start moving toward your asteroid. Go past your asteroid and keep going until you are 15km away from it, and 30km from the station, in a straight line of sight. Once you are there, bookmark the spot. You do this to save loads of time during your mining runs, as jumping from the gate will always dump you 15km before your bookmark.
Last, but not least, try to set a bookmark as close to the station as possible in order to save time on the return trip. A distance of about 8km should do. Okay! Do a test-run to make sure it all works as it should, and adjust your bookmarks if necessary. Time to mine!
Time and Money Ratio
The goal should be to maximize the ‘time : money’ ratio. When the hold is full, high tail back to the station. Do a market search if you really want to, get some idea of the general prices, and generally waste your time. However, it would be advisable to at least look around the first time round so you don’t go on selling below market price on the whole.
Later you can fire off a quick sell offer; take any half-way decent offer that comes along. This is a far better option especially if the ore you sell is not really that valuable. The margins that can be made by being a careful seller can better be covered by hauling in more ore from the mine itself!
Don’t Pod
Many inexperienced miners make the not-so-smart decision to use their pods to set their bookmarks. The idea is to save their ships for any mishaps. However, in the process they make themselves extremely vulnerable to pirate attacks. Not only are pods a lot slower than ships but their camera angle is not adjustable like the ship’s. So you can’t exactly bookmarks like you can in the ships, at least not with as much ease.
The general idea is that NPCs don’t attack pods. Though it’s pretty much accurate, but you can never underestimate the human mind. At some point in time, you’ll come across players who will blast you just for the heck of it!

Outlaws of EVE Online: Masu’di

Whether prowling low security space hunting for targets or fighting in massive fleet engagements, EVE Online’s elite pilots — called capsuleers — stride like gods across galactic battle zones, as seen from the perspective of normal ship captains and crews. In this setting of New Eden, a capsuleer’s neural interface with the ship allows his thoughts to regulate the vessel’s performance; the will to survive coupled with fast reflexes equates to greater fortitude and speed in combat. Against conventional fleets, even a single capsuleer reigns supreme… but when faced with others of his caliber, or many of them, a capsuleer seeks every possible edge he can get.

Some of EVE’s pilots channel their resources into acquiring the most advanced technology, hoping to gain an advantage over their rivals. But others choose to invest in themselves through performance-enhancing drugs. These ‘boosters’ are outlawed in all secure regions of space, due to their powerful effects on a capsuleer’s mind, and thus a magnified lethality of his ship. The demand for boosters is great, but so too are the costs. Boosters are contraband and risky to move in large quantities. Coupled with the arcane processes involved in creating these drugs, those in the know have formed cartels, whose booster production and smuggling operations form the underpinnings of New Eden’s black market. The most pivotal figure in New Eden’s booster trade is Masu’di, who heads the Hedonistic Imperative drug cartel through the corporate front of Es and Whizz. Their operations are largely hidden, as they dance around the power blocs of the largest capsuleer alliances, subtly influencing or corrupting those who hinder the narcotics trade. Their network operates between the cracks of New Eden’s laws and systems, ensuring a steady flow of boosters into any corner of the galaxy where a capsuleer needs a fix.

Massively recently spoke with Masu’di about the life of a drug kingpin in New Eden, and the inner workings of the black market in EVE.
Gallery: Outlaws of EVE Online: Masu’di

 

Being a smuggler and engaging in an underground trade strikes me as an interesting way to play the game. What drew you to these aspects of EVE ?

In the beginning, I had a romantic notion of traversing the galaxy in my beat up cargo ship, evading pirates, breaking blockades – an adventurer, explorer, and businessman. It wasn’t so much about the narcotics and boosters, I would happily have tried my hand at any underground trade item, but it was these that proved to be the most profitable.

What are the risks involved with being a dealer or a smuggler?

The majority of our time is spent in the lawless areas of space. While normally a smart pilot with time on his hands can keep his ship in one piece, when you have a deadline and a customer waiting for you, you are forced to take more risks.

These risks have shifted over time, as the game mechanics have changed. In the early days, the runs would be much longer, up to a hundred jumps from one part of the Frontier (0.0 lawless space) to another, and plenty of trigger happy gate campers, eager to notch up another kill, to greet you. The technology and ship choices available were limited back then, so often with large orders, it would be just an industrial ship and a cloaking device. You had to keep your wits about you, take every precaution possible, and then some quick thinking thrown in too. The faster you moved the less attention you picked up, but sometimes it would be a case of going out of the pan and into the fire.

“In the beginning, I had a romantic notion of traversing the galaxy in my beat up cargo ship, evading pirates, breaking blockades – an adventurer, explorer and businessman.”
The other main issue is trust. When a customer knows where you are coming from and what time you may be arriving, it puts you potentially in a very dangerous position. We normally try and keep the details fuzzy, and arrive later or early, though on occasions this is not always possible. One of our pilots was a regular dealer to a famous wealthy pirate. He used to have to fly alongside his mothership, amongst a cloud of smart-bombed corpses, jettison the boosters in a can for him, and hope he was paid instead of smart-bombed. Thankfully, while we have had some customers send their corp mates out sharking us on the journey there, we’ve managed to stay safe, and always get paid.

To an outsider, the techniques surrounding booster production seem arcane. Did CCP explain how it’s done, or how did you figure it out?

CCP gave nothing away in the beginning. It was a puzzle to be solved, and with some aspects not necessarily so intuitive. We knew they were in the Frontier but no one knew exactly where. There were a few other organisations and individuals on the case. Most of us worked one or two things out, but at least for us, and the people we were in contact with, it was a case of combining our pieces of the jigsaw together to see the overall picture.

There’s a certain mystique about what Es and Whizz does, largely I’d assume to protect trade secrets. The flipside is that there are also misconceptions about your activities in EVE, which I’ve gathered even extends to the game’s creators in some ways. What can you tell us about that?

I think the mystique started from our first main smuggling business, before combat boosters were introduced. We were running the recreational narcotics to pilots looking to exchange them with their agents, for pirate implants. We bought most of these narcotics straight off the market, dumped there by other agent runners who didn’t know what to do with them. So it was important for us to keep our mouths tight about all the exact details.

“One of our pilots was a regular dealer to a famous wealthy pirate. He used to have to fly alongside his mothership, amongst a cloud of smart-bombed corpses, jettison the boosters in a can for him, and hope he was paid instead of smart-bombed.”
This of course created a few problems when trying to recruit new people and convince them that they could earn a living selling narcotics, as we were often rebuffed, or assumed were just roleplayers. It did used to make me smile, when other players would state with confidence that this trade was not possible, while meanwhile we had pilots flying around moving and selling from one hundred million to three billion ISK worth of drugs. I never made any efforts to correct them, and let them remain blissfully unaware.

Now you might think we were running a license to print money, as those kind of figures meant a lot more a few years ago. While the profit margins were very high — buying the drugs somewhere between two and twenty thousand, pushing them on the market somewhere closer to a hundred — the turnover was low. Most of our pilots, would only make one or two runs a month, as there was not enough demand for any more. But even if there was, most pilots would never want to do any more than this. As the runs themselves were often so long and dangerous, after completion the pilot would want to just put their feet up and relax for a week or two before thinking about doing another.

The other issue, and one that ultimately proved disastrous for us, was that unaware of this niche, CCP unwittingly made some game mechanic changes that ended it all over night, reducing assets that we had slowly built up over the years to nothing. Between us we probably lost somewhere over a billion on ISK spent acquiring these items, and then somewhere closer to another eight billion ISK on what we could have made selling them.

Thankfully, combat boosters were close on the horizon. While they needed quite a different approach, it forced us to change the characteristics of the corp somewhat, but in return gave us something to take up instead.

Could the word ‘cartel’ be used to describe Es and Whizz, or on a larger scale, the Hedonistic Imperative alliance? How is a drug cartel structured in EVE, and how does it operate?

I think the popular understanding of a cartel is an organisation that controls almost the entire production of a commodity and can then have the power to set the prices and conditions in their favour. While we do have the largest overall stake in the booster industry in EVE, we don’t have a monopoly on the production of each individual booster type, which are produced on a regional basis.

“Some alliances in EVE develop because their leaders have good business sense, focus and strategy, they know what they want for the alliance, and know what they can offer in return. Other organisations build up from a pure quest for power.”
Also, unlike expected cartel behaviour our organisation operates to keep the prices down and volume being traded high. Which goes against some members of territorial alliances that we have met, who sometimes have tried to develop a monopoly and do the opposite.

However, internally we operate like a cartel of individual pilots and corporations, working as a kind of regulatory body, defining optimum ways of doing things, setting price guidelines, and being a clearing house for dealers and booster producers to share information and work together.

Our system we use tries to give the greatest amount of flexibility and freedom for our members, but without the expense of us working against each other. The corp and alliance uses its assets to pay biochemists and gas miners up front, stock pile the boosters, and then sell them on to the dealers and smugglers at below market price. This way we can guarantee the biochemists and gas miners get rewarded for their work straight away, and ensures that there is a large buffer of boosters available for the dealers and smugglers to sell onwards, more or less on their own terms.

Confessions of an EVE Online macro’er

You’ve encountered them before. Those guys. Them. Next to the ISK spammers, they’re a plague within EVE Online.

They have gibberish names and sit in ice belts all day in exhumers, macro controlling large mining operations. At the first sign of trouble they gang warp out to safety. Or they’re automating courier missions in an endless procession of macro’ed industrials, day in and day out. Or they’re part of the infinite army of 0.0 ratting Ravens that automatically warp to a safespot and cloak once someone enters the system. They’re all in China, right? The macros are all used by large ISK farming operations where people work in 23/7 shifts… right?

Apparently, that’s wrong. EVE-Mag is running an article written by a self-proclaimed macro’er. Only he doesn’t work in a sweatshop in a developing nation. He doesn’t grind long shifts for ISK. He’s an American in his early thirties, with two kids and a family dog. Just a regular guy. He writes under the pseudonym “EVE Player” and poses a question to his readers, “I have macro’ed the holy crap out of certain video games. I’ve been doing it for more than 8 years now so tell me; at what point did you notice your EVE experience going down the tubes because of me? I’ll bet your downward spiral really has nothing to do with me macro’ing, now does it?”

EVE Player recounts how he became an amateur macro’er back in his Ultima Online days, and how he progressed to his current mode of “flying under the radar.” But his reason for writing “The Sky is Falling!” isn’t just to talk about himself, nor instruct readers how to macro. Rather, he describes the interplay of how he chooses to play MMOs with the responses he’s seen from MMO developers.

In the few days since the article went live on EVE-Mag, it’s drawn a great deal of response. Even the other writers at EVE-Mag have differing viewpoints and levels of anger with EVE Player for what he does in the game. “The Sky is Falling!” might infuriate you as it has some of EVE-Mag’s regular readers (and contributors), but it’s still important that people see an issue as completely as possible. Readers may not be swayed in the slightest, in fact they may have their pre-existing convictions bolstered after having read “The Sky is Falling!,” but that doesn’t mean they shouldn’t have a glimpse of this activity from a perspective they wouldn’t have, otherwise.

This writer feels EVE-Mag made the right choice in not flinching away from covering an aspect of the game and MMO industry itself which is so often taboo.

Eve Online: Salvaging Guide

One of the most popular “professions” (for lack of a better word) within Eve Online is that of salvaging. In laymans terms, whenever a ship is blown up it leaves a wreck (well duh I hear you say), this wreck can then be salvaged for components that can be used to build things, sold on the market, so on and so forth. In very very simple terms, you get more shiny things from making the bad ship go boom than you would otherwise.

The requirements to be able to salvage are quite low, all that is needed is an item called a Salvager, which can

be fitted into any turret slot on a ship should you have enough CPU/Powergrid. To be able to fit this salvager you need the following skills:

Mechanic level 3

Survey level 3

Salvaging level 1

Should you wish to salvage Tech 2 ships and above, then you will need Salvaging level 3. To use your salvager on a wreck you need be within 5000m (this is where tractor beams come in handy!) Once your salvager has completed its cycle then it will tell you whether it was successful or not.

The types of items that can be salvaged vary from the almost worthless metal scraps, to the pricy alloyed tritanium bar. Of course the bigger the ship, the greater the likelihood of you getting a more expensive item when salvaging from it.

Salvaging is primarily done by mission runners on their own wrecks when they go back to loot, the more money the better naturally. But there is a darker side to salvaging, what can be done is to “scan down” (find) a mission runners location, warp in, and start salvaging the wrecks there while the mission runner is distracted shooting the NPCs. And considering the rules of Eve don’t count this as stealing, CONCORDE (Eve Online’s police
 force) will not intervene.

Learning to salvage takes so little time and start up costs, that I would recommend it all Eve Online players. Plus, you can easily make some great money with the items that you gather up – whether you use them for other things or sell them to other players.

EVE Online: Yaman’s Rig Guides

This section contains Yaman’s Rig Guides. I personal followed some of his recommendations and they were a great help when i started off in the world on Eve. If you find these guides helpful please help out poor Yaman by donating a few ISK his way. You can catch him ingame most of the time or just send him an Eve-mail.

If your a bit skeptical and you’re in the Forge region (or if you like traveling great distances) you can get ahold of me and test out my setups. My character name is YAMAN Or you can ask other people in my corp or people who’ve read my guides. Furthermore, no one is here forcing you to buy them. I’m not charging an arm and a leg so if you want to try something different I think you can spare a little ISK. ALSO very important. Someone always knows something someone else doesn’t. I’m sure a bunch of people know something I don’t; however, you also have to imagine that I may know something you don’t.

Now on to the good stuff. Above is the list of rigs I’ve tinkered with. please note that some names of ships aren’t mentioned because I feel it would defeat some of the guides by letting you know which ships were capable of what.

Cruisers

Rupture (A Complete Guide) – 1,000,000 isk [PDF][IGB]
The best cruiser in the game. Hands down. (my infamous and favorite cruiser)

Maller (The Space Tank) – 1,000,000 isk [IGB]
Look out Rupture, you have a contender!

Send an EVE-mail to my character YAMAN and let me know which guide you want to purchase and I will supply you with a link. I have guides in PDF format and in-game browser format (denoted next to guides above.) Not always both yet. I’m still in the process of writing guides and working on all of this. Congratulations on catching this when it’s brand new. Note that I’m pricing things on value and how hard it was to come up with. You may know this info already, there is no refunds. Suck it up for such a small amount of isk. No prices will EVER be over 1 million for cruisers. I think it’d be rediculous if the information cost half the price of the ship (minus cheap frigates). Battleships to come.

Assurance and Disclaimer:

All of these ships have their own particular uses. You can’t say any one ship is “THE” ultimate ship. However, I will say the Rupture is by far the best cruiser in the game (with the exception to a boat load of crazy ass heavy drones in a Thorax or something, but of course to get those skills maxed takes a helluva long time and I bet I could change the setup simply to get around the drones even). However, in general it is the best and vs. NPCs you can’t beat it. Also note, most importantly:
THERE IS ALWAYS A SETUP TO COUNTER SOMETHING. YOU JUST HAVE TO KNOW WHAT YOUR OPPONENT IS USING
So, knowing that in general, the Rupture IS the best cruiser. I will say that liberally and that’s what I mean under those two miner conditions. However, if you think you’re going to beat the setup I have for the Rupture, please come to the Forge region and try your luck. You can ask people in the Pimp Legion of Doom (my corp) about my setup for the Rupture. They will tell you it’s no joke. These are people who have been playing since day 1.
Furthermore, if you do lose a ship and get pissed because you think you’re “invulnerable” with my setups….Don’t come crying. These guides are on a “no garantee” basis. However, I will tell you right now, if used properly, these guides will be the most valuable information on outfitting rigs you will ever encounter. You can ask people if you don’t believe me. Also please note that this is something new I’m doing. As per suggestion, request, and my own idea on making some couch change in isk. I’m not charging an arm and a leg. I may raise prices if it proves popular, but most likely not. I really would rather do business by volume. Information should be free in real life, but it isn’t in EVE. Close though.

Outlaws of EVE Online: Masu’di

Whether prowling low security space hunting for targets or fighting in massive fleet engagements, EVE Online’s elite pilots — called capsuleers — stride like gods across galactic battle zones, as seen from the perspective of normal ship captains and crews. In this setting of New Eden, a capsuleer’s neural interface with the ship allows his thoughts to regulate the vessel’s performance; the will to survive coupled with fast reflexes equates to greater fortitude and speed in combat. Against conventional fleets, even a single capsuleer reigns supreme… but when faced with others of his caliber, or many of them, a capsuleer seeks every possible edge he can get.

Some of EVE’s pilots channel their resources into acquiring the most advanced technology, hoping to gain an advantage over their rivals. But others choose to invest in themselves through performance-enhancing drugs. These ‘boosters’ are outlawed in all secure regions of space, due to their powerful effects on a capsuleer’s mind, and thus a magnified lethality of his ship. The demand for boosters is great, but so too are the costs. Boosters are contraband and risky to move in large quantities. Coupled with the arcane processes involved in creating these drugs, those in the know have formed cartels, whose booster production and smuggling operations form the underpinnings of New Eden’s black market. The most pivotal figure in New Eden’s booster trade is Masu’di, who heads the Hedonistic Imperative drug cartel through the corporate front of Es and Whizz. Their operations are largely hidden, as they dance around the power blocs of the largest capsuleer alliances, subtly influencing or corrupting those who hinder the narcotics trade. Their network operates between the cracks of New Eden’s laws and systems, ensuring a steady flow of boosters into any corner of the galaxy where a capsuleer needs a fix.

Massively recently spoke with Masu’di about the life of a drug kingpin in New Eden, and the inner workings of the black market in EVE.
Gallery: Outlaws of EVE Online: Masu’di

 

Being a smuggler and engaging in an underground trade strikes me as an interesting way to play the game. What drew you to these aspects of EVE ?

In the beginning, I had a romantic notion of traversing the galaxy in my beat up cargo ship, evading pirates, breaking blockades – an adventurer, explorer, and businessman. It wasn’t so much about the narcotics and boosters, I would happily have tried my hand at any underground trade item, but it was these that proved to be the most profitable.

What are the risks involved with being a dealer or a smuggler?

The majority of our time is spent in the lawless areas of space. While normally a smart pilot with time on his hands can keep his ship in one piece, when you have a deadline and a customer waiting for you, you are forced to take more risks.

These risks have shifted over time, as the game mechanics have changed. In the early days, the runs would be much longer, up to a hundred jumps from one part of the Frontier (0.0 lawless space) to another, and plenty of trigger happy gate campers, eager to notch up another kill, to greet you. The technology and ship choices available were limited back then, so often with large orders, it would be just an industrial ship and a cloaking device. You had to keep your wits about you, take every precaution possible, and then some quick thinking thrown in too. The faster you moved the less attention you picked up, but sometimes it would be a case of going out of the pan and into the fire.

“In the beginning, I had a romantic notion of traversing the galaxy in my beat up cargo ship, evading pirates, breaking blockades – an adventurer, explorer and businessman.”
The other main issue is trust. When a customer knows where you are coming from and what time you may be arriving, it puts you potentially in a very dangerous position. We normally try and keep the details fuzzy, and arrive later or early, though on occasions this is not always possible. One of our pilots was a regular dealer to a famous wealthy pirate. He used to have to fly alongside his mothership, amongst a cloud of smart-bombed corpses, jettison the boosters in a can for him, and hope he was paid instead of smart-bombed. Thankfully, while we have had some customers send their corp mates out sharking us on the journey there, we’ve managed to stay safe, and always get paid.

To an outsider, the techniques surrounding booster production seem arcane. Did CCP explain how it’s done, or how did you figure it out?

CCP gave nothing away in the beginning. It was a puzzle to be solved, and with some aspects not necessarily so intuitive. We knew they were in the Frontier but no one knew exactly where. There were a few other organisations and individuals on the case. Most of us worked one or two things out, but at least for us, and the people we were in contact with, it was a case of combining our pieces of the jigsaw together to see the overall picture.

There’s a certain mystique about what Es and Whizz does, largely I’d assume to protect trade secrets. The flipside is that there are also misconceptions about your activities in EVE, which I’ve gathered even extends to the game’s creators in some ways. What can you tell us about that?

I think the mystique started from our first main smuggling business, before combat boosters were introduced. We were running the recreational narcotics to pilots looking to exchange them with their agents, for pirate implants. We bought most of these narcotics straight off the market, dumped there by other agent runners who didn’t know what to do with them. So it was important for us to keep our mouths tight about all the exact details.

“One of our pilots was a regular dealer to a famous wealthy pirate. He used to have to fly alongside his mothership, amongst a cloud of smart-bombed corpses, jettison the boosters in a can for him, and hope he was paid instead of smart-bombed.”
This of course created a few problems when trying to recruit new people and convince them that they could earn a living selling narcotics, as we were often rebuffed, or assumed were just roleplayers. It did used to make me smile, when other players would state with confidence that this trade was not possible, while meanwhile we had pilots flying around moving and selling from one hundred million to three billion ISK worth of drugs. I never made any efforts to correct them, and let them remain blissfully unaware.

Now you might think we were running a license to print money, as those kind of figures meant a lot more a few years ago. While the profit margins were very high — buying the drugs somewhere between two and twenty thousand, pushing them on the market somewhere closer to a hundred — the turnover was low. Most of our pilots, would only make one or two runs a month, as there was not enough demand for any more. But even if there was, most pilots would never want to do any more than this. As the runs themselves were often so long and dangerous, after completion the pilot would want to just put their feet up and relax for a week or two before thinking about doing another.

The other issue, and one that ultimately proved disastrous for us, was that unaware of this niche, CCP unwittingly made some game mechanic changes that ended it all over night, reducing assets that we had slowly built up over the years to nothing. Between us we probably lost somewhere over a billion on ISK spent acquiring these items, and then somewhere closer to another eight billion ISK on what we could have made selling them.

Thankfully, combat boosters were close on the horizon. While they needed quite a different approach, it forced us to change the characteristics of the corp somewhat, but in return gave us something to take up instead.

Could the word ‘cartel’ be used to describe Es and Whizz, or on a larger scale, the Hedonistic Imperative alliance? How is a drug cartel structured in EVE, and how does it operate?

I think the popular understanding of a cartel is an organisation that controls almost the entire production of a commodity and can then have the power to set the prices and conditions in their favour. While we do have the largest overall stake in the booster industry in EVE, we don’t have a monopoly on the production of each individual booster type, which are produced on a regional basis.

“Some alliances in EVE develop because their leaders have good business sense, focus and strategy, they know what they want for the alliance, and know what they can offer in return. Other organisations build up from a pure quest for power.”
Also, unlike expected cartel behaviour our organisation operates to keep the prices down and volume being traded high. Which goes against some members of territorial alliances that we have met, who sometimes have tried to develop a monopoly and do the opposite.

However, internally we operate like a cartel of individual pilots and corporations, working as a kind of regulatory body, defining optimum ways of doing things, setting price guidelines, and being a clearing house for dealers and booster producers to share information and work together.

Our system we use tries to give the greatest amount of flexibility and freedom for our members, but without the expense of us working against each other. The corp and alliance uses its assets to pay biochemists and gas miners up front, stock pile the boosters, and then sell them on to the dealers and smugglers at below market price. This way we can guarantee the biochemists and gas miners get rewarded for their work straight away, and ensures that there is a large buffer of boosters available for the dealers and smugglers to sell onwards, more or less on their own terms.

Earning Money Guide in Silkroad Online

For buying advanced items, you may need to earning much Silkroad gold. But where and how we can making more money during game? We should learn from older players. Here i collect a guide to making money in Silkroad online. Hope it can help you…

Making Money from Fast hunting [ Easy to kill - Faster the money ]

Pros : Able to kill very fast, More chance to get equipment + gold
Cons : Less EXP ( If leveling ), Need to be Int/Bow

Requirements:
-Heal Medical – Hand ( Lvl 3-6 needed )
-Int/Bow with garment
-30 k for pots
-An area with monsters 2-3 levels lower than you

How to do:
After you have acquired all 4 above, you are ready to go! When you have found a spot to go hunting for monsters 2-3 levels lower than you, use the best skill you have in Pacheon; and obviously use an imbue (fire = best because of high dmg). Make sure it has the best overall dmg and mana consumption (lower the consumed MP, the better) you can either 1 hit kill the monster or you may hit him to near death and kill with normal attack. If your low hp, dont use another pot. Instead use the heal medical – hand to recover yourself. My reasoning to this is because at Lvl 1, you use 29 MP and you recover 369 HP! thats a BIG difference! MP pots are like HP pots, except they heal MP, but since you use 29 MP, you use less MP. So you can heal 369 HP *7* times with just 1 MP pot! wow! Thats 2583 HP healed with just 1 small MP potion! When your done with all your MP potions, you should have come with a lot of equipment about 2-3 levels lower than you (sell it or keep it depending on if you need it or not) and the gold you got from it! So you make a lot of profit because of the low pot consumption and you get lots of drops because you kill a lot of monsters in less time ( more monsters = more drops)

Congratulations, Go do more!

Make money from multiple quests

Pros : balanced money/exp/skill exp [ sometimes even items! ]
Cons : Time consuming (but faster than what explains below) , may bore you that you may rip your eyes out of your eye sockets…

Requirements:
-Get every quest at your current level (yes every quest, even the crappy ones)

How to do:
This may be a stupid way of earning money, but your balancing out everything instead of just *dedicating* every second you have on making money. The key to this is GRINDING GRINDING GRINDING, to get all your quests at one time is a very efficient way of doing them because instead of hunting to do the quest, go back to town, get another quest, go out and hunt, come back, etc etc… why don’t you just get every quest and just do them all at one time? that way your able to move from one place to another completing each quest in order (or randomly if you wish) and when your done all of them, use a return scroll ( or use a PvP cape and get killed by someone and res in town ) and redeem your rewards.

Tanking to gain more money ( no need for pots, only brute strength )

Pros : No need to buy HP/MP pots
Cons : about 25-50% slower than the Fast Hunting guide

Requirements:
-Str/Any weapon
-A hunting ground 3-6 levels lower
-A hunting ground that are only Physical types (Magic will strip your hp away like mad)
-Your about to be wasted time (maybe)
-Armor equipment (you need to tank physical attacks)

How to do:
All you need is your brute strength. No skills needed, not HP/MP pots needed, just normal attacking (best used with glavie). All you do is go to a place 3-6 lvls lower than you (depending if you can tank them without dieing after killing 200+) and just normal attack them… the best thing about this is.. you make 100% profit, no strings attached. No pot buying or anything (pot buying is the #1 leading money spender) just kill kill kill… and gauranteed, your time wont be wasted.

Of course, during earning money, you can also get much experience. So you will reach high level. But it is a long and hard process. If you can’t wait, You can buy Silkroad power leveling from us. Then, you will have a better experience in game…

How To be Safe Against hacking

In this thread i won’t talk about anti viruses,anti spy wares,etc…
I am talking about how to make a good password,secret answer,email verification in general account information to be safe…
1.A good password
We know that there are some people who uses the “brute force search”.This method trys many passwords until it finds out your exactly one.

For Example:

1:
Our real password consists of 9 numbers = 547861206
The brute-force tool is installed on a “Core 2 Extreme QX6600-2400 x4,Windows Vista home Premium” computer.This computer can check -38421.9 keys/second-.

Combinations = letter number to the power of password-length
Our number of letters is 10 because we can get numbers from 0 – 9.
Our password-length is 9,because our password consists of 9 numbers.

So : 10^9 = 1,000,000,000
1,000,000,000 / 38421.9
= 26,026.82 seconds

Our password is not safe!Hackers can get it in 26 seconds.

lower case letters = 26 different letters
capital letters = 26 different letters
numbers = 10 different letters

Now,we use a password which consists of 9 letters(numbers + lower case letters)

Our password = jhrz86qsd

36^9 = 1.015599567 x 10^14

1.015599567 x 10^14 / 38421.9 = 2,643,283,041 seconds
= 734245.3 hours = 30593.55 days

This password is safe.

So,please choose a password which consists of letters and numbers.It should
be 9+ long.

2:

Do not take passwords which is your e-mail,brithday,parents name or a word from a dictonary.And the most important thing is…don’t share private information on the internet or to persons you do not know very well.
Hackers will search for information on the internet first,before hacking you.First they will try some combination with your private information.
For example: name+birthday..so “thomas1965″.
If it fails..they will try a dictionary attack.They uses a text file which consists of million from words.If it fails..They will use the brute force technique.This could lasts long,if your password consists of numbers+letters.

perfect password: letters+numbers ; not information about yourself and not a word you can find in a dictionary.

2. Prevent Hack – Silkroad

Login with your account on [link].
Then edit your First name and Last name.
Just write something in the textbox
For Example : uuigbdgbaisat

Then..the most important thing…: e-mail
Just use one e-mail for silkroad.Just create one e-mail and do not use it anymore.If the e-mail account got deleted,well..that’s the best DD

Your security answer should be long ( 12 letters + numbers ).It’s better when you write a wrong answer
So hackers cannot hack your account.Just by keylogging and trojans.